McDonalds and Monopoly - A Gamified Crossover Among Two Brands in Popular Culture


McDonalds and Monopoly - A Gamified Crossover Among Two Brands in Popular Culture





There are crossovers happening everywhere. From movies to automobiles and fast food to comic books; it’s everywhere.  So what is a crossover? For those who are uninitiated to the idea of crossovers, it simply means an interaction or coming together of two distinct worlds which may involve people, objects or even ideas by transcending the various dimensions of time and place. Urban Dictionary has defined a crossover as “a fanfiction in which several fandoms interact with one another. This involves time travel and inter-dimensional travel to melt two different fandoms.

Popular examples of crossovers can be seen in film franchises like the Avengers, where a lot of characters from the Marvel Comic Universe come together and interact with each other in a common storyline. All that said and done, how has gamification sought to enhance the fun element and the excitement that comes from various crossovers? How successful have been crossover attempts in gamification in domains like marketing? These are questions that need a lot of answers to and in this article we shall try to find some of those answers by looking at a case where gamification has been applied in a crossover scenario involving two popular iconic brands, namely McDonalds and Monopoly.

McDonalds and Monopoly:
Two popular brands, McDonalds one of the world’s most popular fast-food chains and Monopoly, one of the most popular board games in the world, where players compete against each other in a high stakes business scenario. The promotion dates back to 1987 and it takes place entirely offline. When users would buy certain products from McDonald’s, they would receive tickets. Each ticket represented a space on the monopoly game board. The goal was to collect all the pieces of the same color to be eligible for a prize. Over the last three decades, the company has been successfully implementing various iterations of this gamified crossover across several countries, where customers could win a host of different prizes like holidays, digital subscriptions, e-vouchers and a whole host of other prizes, which are sponsored through various partnership deals with different brands.
Purchase is required in order to participate at all levels, with tokens awarded on fries and drinks selected sandwiches and other sides. More tokens are available on higher value items and larger portion sizes - this creates an incentive for customers to increase their average transaction value There are several ways to win prizes, from instant-wins to the potential to win larger prizes by collecting a series of codes ensures customers are more likely to remain satisfied and engaged; even if they have not won immediately there’s still, a reason to continue to try their luck The campaign runs for 6 weeks, so customers have a limited timeframe in which they can win instantly, or collect all of their tokens required to redeem a prize Many of the low-cost prizes can be redeemed in-store instantly or at a later date - creating a perfect loop where customers will feel positive when placing their (free) order and then checking to see if they have won after receiving it.

A recent example of this campaign was from 2013 when the company introduced ‘Monopoly Fortunes’ a game where participants could play digitally by entering a code from stickers on McDonald’s items onto a virtual game board. These online users are guaranteed to win a prize every time they played the game.

Conclusion:
For a successful crossover between different entities to happen, it must be firstly relatable to its different or common audiences. In the cases of movies like the Avengers, the fans were already exposed to crossovers in the comic book versions of the franchise and hence Marvel did not have to work very hard to make the crossover work. In the case of McDonalds and Monopoly, the success in the crossover campaign that has lasted for over three decades lies in the simple fact that both these brands offer something very enjoyable to their audiences. Board games like Monopoly are seen as a means to bring people together and create a sense of belongingness and competition at the same time. While a fast-food brand like McDonalds seeks to enthrall audiences with its varied food offerings. Both brands have one thing that works well for them; it is the fact that both their product offerings could be enjoyed together in a social setting. This is what makes the crossover so successful and relatable among the target audience.

Dr. Manu Melwin Joy, Assistant Professor, School of Management Studies, CUSAT and Sebastian Panattil, Research Scholar, School of Management Studies, CUSAT.


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